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We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire. ↗
If there is pain, nurse it, and if there is a flame, don't snuff it out, don't be brutal with it. Withdrawal can be a terrible thing when it keeps us awake at night, and watching others forget us sooner than we'd want to be forgotten is no better. We rip out so much of ourselves to be cured of things faster than we should that we go bankrupt by the age of thirty and have less to offer each time we start with someone new. But to feel nothing so as not to feel anything - what a waste! (p. 225) ↗
