To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant. ↗
Since fantasy isn't about technology, the accelleration has no impact at all. But it's changed the lives of fantasy writers and editors. I get to live in England and work for a New York publisher! ↗
When I started in the business, there was a thing called adult fantasy, but nobody quite knew what it was, and most publishers didn't have an adult fantasy list. They had science fiction lists, which they stuck a little bit of fantasy into. ↗
Publishing is a very mysterious business. It is hard to predict what kind of sale or reception a book will have, and advertising seems to do very little good. ↗
Of the first seven novels I wrote, numbers four and five were published. Numbers one, two, three, six, and seven, have never seen the light of day... and rightly so. ↗
There were very, very large sums of money that I made when I was very young - 15 million published works and a great many successful movies don't make nothin'. ↗