What I do when I create a character is put in details from all the people I know who might be like that person, and then put in a huge amount of myself. ↗
Game management is accomplished by staying constantly alert and then reading and reacting to potential problem situations before they materialize. It all boils down to paying attention to details. ↗
Composing is like driving down a foggy road toward a house. Slowly you see more details of the house-the color of the slates and bricks, the shape of the windows. The notes are the bricks and the mortar of the house. ↗
It is the lone worker who makes the first advance in a subject; the details may be worked out by a team, but the prime idea is due to enterprise, thought, and perception of an individual. ↗
My idea is to play with the people who you know want to get it right. Then it's fun and easy to record, and you can get down to details, like taking out cymbals so the verse doesn't dwarf the chorus, something like that. ↗