To be honest, I think we should find first the possibility to make it. Research is first - if you're not interested, you never can find something. Many things happen from forgotten machines - ones that are no longer used. ↗
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character. ↗
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. ↗