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#d

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Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive! ↗


— Trip Hawkins


#developers #digital #finland #never #nothing

If you always wanted to wait for something better, you'd never buy anything, right? ↗


— Trip Hawkins


#anything #better #buy #never #right

None of our competitors have ever made two systems that run the same software. ↗


— Trip Hawkins


#ever #made #none #our #run

So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new. ↗


— Trip Hawkins


#brought #buy #four #guy #guys

The only problem we've had is the amount of time it's taking people to develop titles. ↗


— Trip Hawkins


#develop #had #only #people #problem

The way companies hang on to their marketshare is by being scared. ↗


— Trip Hawkins


#being scared #companies #hang #scared #their

We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers. ↗


— Trip Hawkins


#capability #categories #customers #effort #focus

We want to make as big a market as we can with our current product. ↗


— Trip Hawkins


#current #make #market #our #product

We'll look at the japanese launch as a model and aspire to have things go as well as they did over there. ↗


— Trip Hawkins


#did #go #japanese #launch #look

What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later. ↗


— Trip Hawkins


#along #alot #another #better #come






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