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Read through the most famous quotes by topic #drinking
Let us have wine and woman, mirth and laughter, Sermons and soda water the day after. Man, being reasonable, must get drunk; The best of life is but intoxication: Glory, the grape, love, gold, in these are sunk The hopes of all men, and of every nation; Without their sap, how branchless were the trunk Of life's strange tree, so fruitful on occasion: But to return--Get very drunk; and when You wake with head-ache, you shall see what then. ↗
Rick feels almost the way he used to halfway through his third drink, his favorite moment, the way he wishes all moments in life could feel: heightened with the sense that anything could happen at any moment--that being alive is important, because just when you least expect it, you might receive exactly what you least expect. ↗
You can never rouse Harris. There is no poetry about Harris- no wild yearning for the unattainable. Harris never "weeps, he knows not why." If Harris's eyes fill with tears, you can bet it is because Harris has been eating raw onions, or has put too much Worcester over his chop. If you were to stand at night by the sea-shore with Harris, and say: "Hark! do you not hear? Is it but the mermaids singing deep below the waving waters; or sad spirits, chanting dirges for white corpses held by seaweed?" Harris would take you by the arm, and say: "I know what it is, old man; you've got a chill. Now you come along with me. I know a place round the corner here, where you can get a drop of the finest Scotch whisky you ever tasted- put you right in less than no time." Harris always does know a place round the corner where you can get something brilliant in the drinking line. I believe that if you met Harris up in Paradise (supposing such a thing likely), he would immediately greet you with: "So glad you've come, old fellow; I've found a nice place round the corner here, where you can get some really first-class nectar. ↗
Jem grinned. “Where have you been? The Blue Dragon? The Mermaid?” “The Devil Tavern if you must know.” Will sighed and leaned against one of the posts of the bed. “I had such plans for the evening. The pursuit of blind drunkenness and wayward women was my goal. But alas, it was not to be. No sooner had I consumed my third drink in the Devil than I was accosted by a delightful small flower-selling child who asked me for two-pence for a daisy. The price seemed steep, so I refused. When I told the girl as much, she proceeded to rob me.” “A little girl robbed you?” Tessa said. “Actually, she wasn’t a little girl at all, as it turns out, but a midget in a dress who goes by the name of Six-Fingered Nigel.” “Easy mistake to make,” Jem said. ↗
She was the third beer. Not the first one, which the throat receives with almost tearful gratitude; nor the second, that confirms and extends the pleasure of the first. But the third, the one you drink because it's there, because it can't hurt, and because what difference does it make? ↗
Janx Spirit : Janx Spirit is a rather potent alcoholic beverage, and is used heavily in drinking games that are played in the hyperspace ports that serve the madranite mining belts in the star system of Orion Beta. The game is not unlike the Earth game called Indian Wrestling, and is played like this: Two contestants sit at either side of a table, with a glass in front of each of them. Between them would be placed a bottle of Janx Spirit — as immortalized in that ancient Orion mining song : “Oh don’t give me no more of that Old Janx Spirit No, don’t you give me no more of that Old Janx Spirit For my head will fly, my tongue will lie, my eyes will fry and I may die Won’t you pour me one more of that sinful Old Janx Spirit” Each of the two contestants would then concentrate their will on the bottle and attempt to tip it and pour spirit into the glass of his opponent – who would then have to drink it. The bottle would then be refilled. The game would be played again. And again. Once you started to lose you would probably keep losing, because one of the effects of Janx spirit is to depress telepsychic power. As soon as a predetermined quantity had been consumed, the final loser would have to perform a forfeit, which was usually obscenely biological. ↗
