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A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.

Graham Nelson

#attic #builds #choice #continue #deliberate

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About Graham Nelson

Did you know about Graham Nelson?

He co-edited Oxford Poetry and in 1997 received an Eric Gregory Award from the Society of Authors for his poetry. Demo code for Inform programmers. Was a finalist for Best Individual Puzzle Best Puzzles Best Writing and Best Game at the XYZZY Awards 1996
The Tempest (1997 Z-code) for IF Comp 1997 (25th place).

He has also authored several IF games including the acclaimedCurses (1993) and Jigsaw (1995) using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. Graham A. Nelson (born 1968) is a British mathematician and poet and the creator of the Inform design system for creating interactive fiction (IF) games.

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