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Graham Nelson

Read through the most famous quotes from Graham Nelson




I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.


— Graham Nelson


#believe #directions #follow #i #really

At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.


— Graham Nelson


#april #curses #end #i #inform

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.


— Graham Nelson


#games #grown #had #inform #into

For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.


— Graham Nelson


#broken #care #emailed #follow-up #fortnight

I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.


— Graham Nelson


#different #discarded #elements #employ #form

I try to make puzzles range all the way from easy to hard, and to leave many open at once.


— Graham Nelson


#hard #i #leave #make #many

I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.


— Graham Nelson


#every #few #got #growing #having

If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that.


— Graham Nelson


#best #games #i #longer #next

Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.


— Graham Nelson


#best #compliment #disagree #easy #fight

The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.


— Graham Nelson


#changed #early #fiction #format #fundamental






About Graham Nelson






Did you know about Graham Nelson?

He co-edited Oxford Poetry and in 1997 received an Eric Gregory Award from the Society of Authors for his poetry. Demo code for Inform programmers. Was a finalist for Best Individual Puzzle Best Puzzles Best Writing and Best Game at the XYZZY Awards 1996
The Tempest (1997 Z-code) for IF Comp 1997 (25th place).

He has also authored several IF games including the acclaimedCurses (1993) and Jigsaw (1995) using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. Graham A. Nelson (born 1968) is a British mathematician and poet and the creator of the Inform design system for creating interactive fiction (IF) games.

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